AoeStats
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Pilgrims

510050912Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 39m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Varangians · New Zealand
1184
+12
🇺🇸 Spanish · United States
1162
+13
🇨🇳 Franks · China
1097
-13
🇵🇪 Hindustanis · Peru
1086
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,154 12:19 19:04 24:38 ⛏ Fish Boom FC
38 1,505 12:18 18:25 30:35 ⛏ Fish Boom FC
23 911 15:35 20:17 26:51 ⛏ Fish Boom FC into Fast Imp
17 674 13:53 18:17 34:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,120 20,910 8,425 4,055 50,510 63,644
20,775 16,510 7,355 2,000 46,640 53,297
10,325 7,250 4,270 1,600 23,445 28,919
10,160 6,135 4,540 850 21,685 25,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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