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Arena

510407139Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 45m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1039
+13
🇲🇽 Byzantines · Mexico
1034
+13
🇦🇷 Huns · Argentina
950
+16
🇨🇳 Poles · China
904
+18
🇪🇸 Italians · Spain
1017
-17
🇸🇦 Dravidians · Saudi Arabia
960
-15
🇸🇦 Bohemians · Saudi Arabia
955
-15
🇮🇹 Varangians · Italy
911
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,554 11:08 15:32 28:13 ⛏ Fast Castle
49 2,232 12:13 20:02 33:25 ⛏ Fast Castle
38 1,715 10:56 20:12 36:26 ⛏ Fast Castle
34 1,533 10:53 16:16 30:21 ⛏ Fast Castle
26 1,183 12:19 17:11 33:33 ⛏ Fast Castle
20 912 11:02 15:58 30:33 ⛏ Fast Castle
18 813 11:37 15:21 31:33 ⛏ Fast Castle
15 674 10:50 19:06 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,835 10,350 13,500 3,050 55,735 67,353
21,885 13,595 13,385 1,525 50,390 59,867
22,460 16,080 8,470 2,400 49,410 58,166
18,735 21,185 7,735 1,530 49,185 50,868
22,030 9,330 11,130 2,250 44,740 50,389
17,435 8,795 10,535 1,500 38,265 54,117
16,675 7,710 5,035 2,900 32,320 33,729
7,635 5,585 2,100 1,695 17,015 19,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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