AoeStats
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Oasis

510055591Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 52m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1138
+11
🇨🇳 Magyars · China
1095
+13
🇹🇼 Byzantines · Taiwan
1081
+13
🇹🇼 Burgundians · Taiwan
1050
-12
🇹🇼 Vikings · Taiwan
1029
-13
🇹🇼 Huns · Taiwan
1002
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,793 10:53 15:26 35:37 ⛏ Fast Castle
50 2,624 11:35 19:04 37:54 ⛏ Fast Castle
42 2,227 9:47 20:13 49:57 ⛏ Fast Castle
34 1,797 9:57 15:38 35:27 ⛏ Fast Castle
32 1,710 10:09 18:12 34:43 ⛏ Fast Castle
32 1,707 11:37 18:48 39:58 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,635 15,526 16,080 2,200 61,441 75,982
29,575 17,880 10,940 900 59,295 61,485
22,435 11,425 13,870 3,250 50,980 70,315
16,350 19,390 10,780 1,960 48,480 57,879
14,585 15,040 4,840 1,720 36,185 38,073
12,095 10,209 8,435 775 31,514 38,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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