AoeStats
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Arabia

510912792Analyzed
2v2 RM · 20h ago on Oct 3, 2026· 64m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saxons · Peru
744
+17
🇵🇪 Burmese · Peru
719
+18
🇦🇷 Franks · Argentina
812
-20
🇦🇷 Spanish · Argentina
700
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,346 11:32 25:44 43:02
22 1,420 11:46 24:26 37:54 ⚔ Scouts into Towers
17 1,073 9:54 23:56 39:18
10 673 11:55 17:08 44:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,045 23,245 14,420 2,800 59,510 61,566
27,060 12,270 12,455 4,450 56,235 66,478
17,270 20,050 11,855 2,900 52,075 61,606
16,975 7,726 10,280 3,990 38,971 47,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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