AoeStats
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Arabia

508787028Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 54m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1294
+11
🇨🇱 Maya · Chile
1100
+19
🇦🇷 Varangians · Argentina
1183
-15
🇦🇷 Ethiopians · Argentina
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,549 9:24 23:50 38:41 ⚔ Scout Rush
35 1,873 9:32 21:02 44:41 ⚔ Scout Rush
32 1,711 10:39 22:42 36:07 ⚔ Archer Rush
23 1,222 9:28 19:53 33:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,845 14,620 13,040 4,035 56,540 64,808
22,005 20,293 5,565 2,650 50,513 59,794
18,130 13,295 14,220 1,925 47,570 66,600
19,600 9,068 9,165 2,450 40,283 46,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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