AoeStats
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Nomad

510059968Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 75m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
762
+13
🇺🇸 Spanish · United States
724
+31
🇦🇺 Turks · Australia
709
-14
🇦🇺 Lithuanians · Australia
670
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,683 14:50 21:44 36:23 ⚔ Fish Boom FC into Scouts
21 1,574 14:13 39:20 67:14 ⛏ Fish Boom
11 804 18:23 25:30 49:47 ⚔ Scout Rush
10 744 15:12 30:19 60:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,030 19,569 14,420 1,555 54,574 64,143
25,295 11,545 13,180 3,050 53,070 80,528
20,140 7,680 9,110 2,900 39,830 47,413
17,085 7,675 5,495 4,325 34,580 42,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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