AoeStats
← hwdelves

Arena

509852189Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 82m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
655
+18
🇬🇧 Saxons · United Kingdom
614
+19
🇦🇺 Turks · Australia
714
-19
🇦🇺 Mongols · Australia
671
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 1,857 9:51 21:53 40:44
18 1,481 10:58 20:58 42:44 ⛏ Fast Castle
18 1,494 11:21 19:37 42:07 ⛏ Fast Castle
9 734 11:03 22:52 51:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,725 20,670 20,275 2,800 85,470 94,174
35,280 23,381 18,350 2,605 79,616 93,645
30,705 21,320 12,630 4,970 69,625 73,156
24,185 9,990 9,435 2,050 45,660 45,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.