AoeStats
← SleekDust5880

Four Lakes

509567943Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 53m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
527
+21
🇨🇳 Burmese · China
635
-21
Player eAPM Actions Feudal Castle Imperial Opening
45 2,405 12:28 23:14 — ⚔ Fish Boom into Scouts
11 597 13:57 20:51 32:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,930 22,790 9,645 2,550 50,915 57,670
11,245 7,765 4,630 2,800 26,440 31,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.