AoeStats
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Nomad

510198238Analyzed
2v2 RM · 12h ago on Sep 29, 2026· 48m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1429
+15
🇨🇴 Vietnamese · Colombia
1271
+21
🇨🇴 Varangians · Colombia
1409
-19
🇨🇴 Malay · Colombia
1369
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,320 13:38 19:06 35:30 ⛏ Fish Boom into Galleys FC
39 1,902 13:43 17:50 37:16 ⚔ Fish Boom FC into Archers
38 1,821 12:38 18:35 42:57 ⛏ Fish Boom into Fire Galleys FC
33 1,580 14:29 20:44 41:25 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,630 14,255 11,505 2,685 50,075 54,636
14,425 16,269 8,030 1,160 39,884 47,308
17,470 11,270 8,370 1,190 38,300 40,478
15,980 11,195 7,245 1,610 36,030 38,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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