AoeStats
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Arabia

510143951Analyzed
2v2 RM · 16h ago on Sep 29, 2026· 45m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1396
+13
🇨🇴 Romans · Colombia
1354
+15
🇪🇨 Saxons · Ecuador
1452
-18
🇺🇸 Persians · United States
1217
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,200 9:01 25:10 42:58 ⚔ M@A into Skirms
45 2,074 8:55 23:24 44:17 ⚔ Archer Rush
45 2,061 9:03 25:34 — ⚔ Scout Rush
41 1,881 9:29 20:19 35:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,870 12,993 10,280 2,000 45,143 52,256
18,170 11,169 6,480 1,385 37,204 41,529
11,870 14,171 5,660 2,320 34,021 36,669
8,040 5,143 2,435 100 15,718 24,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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