AoeStats
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Black Forest

510909536Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 9m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
865
+14
🇺🇸 Bohemians · United States
856
+15
🇬🇧 Saxons · United Kingdom
826
+16
🇺🇸 Japanese · United States
788
+17
🇨🇳 Persians · China
883
-18
🇨🇳 Inca · China
878
-17
🇧🇷 Poles · Brazil
838
-16
🇨🇳 Spanish · China
702
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 210 — — —
13 131 — — —
12 116 — — —
12 112 — — —
7 70 — — —
7 69 — — —
6 58 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 520 50 0 1,520 1,588
750 500 0 0 1,250 1,576
700 325 0 0 1,025 1,742
550 100 0 0 650 613
400 100 0 0 500 490
250 91 0 0 341 167
0 63 0 0 63 82
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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