AoeStats
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Baltic

510533353Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 49m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,558 16:25 21:11 35:14 ⛏ Fish Boom FC
27 1,326 13:37 20:56 35:42 ⛏ Fish Boom FC
21 1,061 12:45 20:15 39:02 ⛏ Fish Boom FC
20 964 12:26 26:47 — ⛏ Fish Boom into Galleys FC
19 952 11:34 18:09 28:12 ⛏ Fish Boom FC
15 745 15:30 — — ⛏ Fish Boom
10 502 14:34 32:16 44:55 ⛏ Fast Castle
5 245 13:24 22:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,950 14,695 20,155 5,355 68,155 77,517
29,295 15,950 16,890 2,815 64,950 79,394
14,085 11,495 10,070 2,150 37,800 42,049
14,150 9,881 3,905 1,520 29,456 33,458
12,085 10,229 4,910 2,210 29,434 43,450
9,375 11,627 4,205 200 25,407 31,786
4,375 8,315 1,345 100 14,135 15,270
5,225 3,545 350 1,725 10,845 14,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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