AoeStats
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Arena

510248186Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 60m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
945
+14
🇺🇸 Khmer · United States
920
+15
🇺🇸 Danes · United States
903
+16
🇺🇸 Spanish · United States
967
-18
🇺🇸 Danes · United States
942
-17
🇺🇸 Britons · United States
785
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 3,053 10:27 18:35 48:31 ⛏ Fast Castle
38 2,316 9:41 15:55 45:36 ⛏ Fast Castle
34 2,024 11:42 21:24 42:24 ⛏ Fast Castle
29 1,779 10:59 15:11 43:06 ⛏ Fast Castle
21 1,255 11:59 18:43 31:46 ⛏ Fast Castle
12 732 11:50 18:47 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,395 26,895 10,120 2,835 76,245 84,501
25,375 30,610 14,195 850 71,030 84,555
24,170 21,875 21,305 1,715 69,065 76,397
27,830 20,190 13,110 3,570 64,700 69,088
22,675 16,885 16,065 2,950 58,575 63,533
22,290 18,675 11,915 2,350 55,230 59,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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