AoeStats
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Arena

508572997Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 58m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
931
+15
🇺🇸 Turks · United States
922
+15
🇺🇸 Spanish · United States
921
+32
🇺🇸 Varangians · United States
903
+16
🇲🇽 Bohemians · Mexico
932
-15
🇲🇽 Byzantines · Mexico
911
-16
🇲🇽 Varangians · Mexico
904
-15
🇲🇽 Saracens · Mexico
892
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,846 10:46 19:36 26:27 ⛏ Fast Castle
39 2,241 11:20 20:33 35:24 ⛏ Fast Castle
33 1,906 11:29 19:57 33:55 ⛏ Fast Castle
32 1,858 9:11 15:51 42:16 ⛏ Fast Castle
28 1,619 12:52 17:15 35:34 ⚔ FC into Archers
20 1,176 10:53 16:50 28:00 ⚔ FC into Skirms
15 860 13:03 20:09 37:26 ⚔ Archer Rush
8 486 17:21 23:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,155 28,545 17,030 2,800 73,530 84,054
28,635 15,670 15,630 3,550 63,485 79,905
18,915 17,950 18,345 2,340 57,550 77,723
23,325 20,955 8,425 2,250 54,955 57,690
16,095 16,265 16,405 1,500 50,265 64,721
21,175 8,080 11,850 4,850 45,955 59,271
12,095 24,440 2,275 1,500 40,310 59,309
6,180 4,705 2,160 950 13,995 15,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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