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Black Forest

510636349Analyzed
3v3 RM · 9h ago on Oct 1, 2026· 83m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
596
+27
🇺🇸 Khmer · United States
561
+27
🇺🇸 Teutons · United States
520
+27
🇮🇹 Malay · Italy
608
-18
🇦🇷 Dravidians · Argentina
578
-17
🇦🇷 Saxons · Argentina
558
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,358 10:07 19:41 33:33 ⛏ Fast Castle
27 2,257 12:07 17:54 38:45 ⛏ Fast Castle
23 1,948 12:53 20:00 35:30 ⛏ Fast Castle
18 1,470 12:28 21:01 38:40 ⛏ Fast Castle
13 1,092 11:56 22:02 38:10 ⛏ Fast Castle
9 764 15:51 32:12 41:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,945 65,274 59,430 5,380 192,029 207,863
58,540 42,318 33,370 2,400 136,628 170,095
42,745 43,216 19,365 3,565 108,891 147,333
42,805 25,918 20,560 3,905 93,188 137,104
17,055 38,015 27,820 2,775 85,665 87,769
18,110 29,320 23,125 3,585 74,140 88,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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