AoeStats
← Jackou75

Pilgrims

510198481Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 34m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1118
+13
🇧🇪 Malians · Belgium
1068
+15
🇻🇪 Persians · Venezuela
1024
+17
🇲🇽 Varangians · Mexico
1065
-16
🇦🇺 Magyars · Australia
1048
-15
🇫🇷 Vikings · France
1032
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,674 10:35 17:52 34:31 ⚔ Fish Boom into Scouts
37 1,278 9:40 20:34 34:29 ⛏ Fish Boom into Fire Galleys FC
36 1,269 9:43 17:43 33:24 ⛏ Fish Boom FC
26 920 13:29 22:31 — ⚔ Fish Boom into Fire Galleys FC into Archers
21 738 11:30 20:03 — ⛏ Fish Boom FC
15 522 12:23 29:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,120 10,666 4,680 1,800 30,266 32,255
10,170 10,140 4,445 1,650 26,405 28,682
5,780 13,325 5,175 300 24,580 25,717
8,195 8,550 4,240 1,500 22,485 23,897
6,220 5,550 1,370 1,590 14,730 14,831
4,080 5,848 1,430 1,570 12,928 14,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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