AoeStats
← [ExIT] Sawyer

Arena

509716867Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 69m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1183
+17
🇹🇷 Vikings · Türkiye
1166
+18
🇩🇪 Italians · Germany
1217
-18
🇩🇪 Saxons · Germany
1197
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,848 9:40 30:46 40:27 ⚔ Archers into Scouts
26 1,831 11:49 32:52 47:17 ⚔ Skirmisher Rush
25 1,719 10:26 24:15 37:04
23 1,621 10:04 24:17 37:33 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,750 37,039 11,475 3,450 98,714 108,185
40,125 29,855 20,315 2,305 92,600 98,370
36,350 33,050 16,490 6,280 92,170 111,554
33,365 21,370 10,755 2,170 67,660 78,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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