AoeStats
← [ExIT] Sawyer

Black Forest

509705849Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 62m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1203
+14
🇩🇪 Danes · Germany
1182
+15
🇺🇸 Goths · United States
1163
-15
🇦🇷 Turks · Argentina
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,824 11:22 15:26 27:53 ⛏ Fast Castle
25 1,558 12:16 16:53 24:23 ⛏ Fish Boom FC into Fast Imp
23 1,449 11:29 19:16 26:55 ⛏ Fish Boom FC
21 1,321 11:19 15:40 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,715 15,776 25,720 2,250 106,461 110,815
36,945 21,495 27,505 2,820 88,765 97,995
30,765 19,766 16,115 2,695 69,341 72,232
26,595 12,508 17,735 2,700 59,538 64,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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