AoeStats
← Aśoka

Hill Fort

506462872Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 34m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vietnamese · India
853
+13
🇺🇸 Franks · United States
807
+15
🇩🇪 Gurjaras · Germany
800
-15
🇨🇳 Cumans · China
764
-29
Player eAPM Actions Feudal Castle Imperial Opening
16 571 13:56 32:02 — ⚔ M@A into Scouts into Archers
12 427 10:59 17:46 — ⛏ Fast Castle
11 376 11:54 16:43 — ⛏ Fast Castle
1 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,930 7,890 1,800 225 18,845 20,982
9,045 5,890 3,250 200 18,385 20,716
8,380 6,735 1,795 1,050 17,960 23,375
450 275 0 0 725 803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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