AoeStats
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MegaRandom

510496044Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 63m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
899
+14
🇨🇳 Spanish · China
897
+14
🇦🇺 Goths · Australia
867
-15
🇻🇳 Danes · Vietnam
838
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,553 13:07 20:23 47:46 ⛏ Fish Boom FC
34 2,189 10:56 25:00 46:20 ⛏ Fish Boom
29 1,862 11:22 27:12 61:25 ⚔ M@A into Archers
14 866 13:47 19:17 46:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,345 15,560 23,320 1,825 73,050 76,935
23,070 19,945 9,210 2,550 54,775 61,221
22,825 13,780 9,765 2,650 49,020 58,869
23,695 11,974 7,710 3,650 47,029 50,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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