AoeStats
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African Clearing

510882719Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 25m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1595
+10
🇪🇸 Mongols · Spain
1410
+17
🇺🇸 Inca · United States
1404
+17
🇨🇴 Saxons · Colombia
1392
+18
🇧🇷 Turks · Brazil
1472
-17
🇦🇷 Berbers · Argentina
1446
-16
🇲🇽 Georgians · Mexico
1434
-15
🇨🇱 Mongols · Chile
1412
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,138 14:09 — — ⚔ Archer Rush
41 1,069 11:45 19:12 — ⚔ Scout Rush
40 1,049 13:10 21:46 — ⚔ Scout Rush
37 973 12:54 — — ⚔ Scout Rush
31 811 13:07 17:13 — ⛏ Fast Castle
26 674 13:41 18:01 — ⛏ Fast Castle
22 567 13:32 20:25 — ⛏ Fast Castle
22 559 12:38 17:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,910 3,588 565 2,315 11,378 10,686
6,055 3,696 350 100 10,201 10,117
5,905 2,799 250 850 9,804 11,204
4,300 2,499 920 1,400 9,119 9,488
3,775 3,332 485 1,130 8,722 8,677
4,570 2,780 1,150 215 8,715 9,051
3,985 2,790 400 200 7,375 6,795
3,705 2,453 460 290 6,908 8,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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