AoeStats
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African Clearing

510693550Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 75m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1466
+14
🇨🇳 Hindustanis · China
1411
+16
🇲🇽 Georgians · Mexico
1404
+16
🇩🇪 Spanish · Germany
1359
+18
🇨🇳 Celts · China
1558
-22
🇨🇳 Burgundians · China
1375
-15
1369
-14
🇨🇳 Huns · China
1346
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,718 13:38 20:30 34:20 ⚔ Scout Rush
43 3,237 15:15 19:18 36:49 ⛏ Fish Boom FC
42 3,176 13:48 18:06 38:23 ⛏ Fast Castle
37 2,838 13:24 17:08 38:51 ⛏ Fast Castle
36 2,715 13:17 17:36 36:35 ⛏ Fast Castle
33 2,542 14:12 24:30 37:22 ⚔ Scout Rush
31 2,366 14:00 18:56 37:37 ⛏ Fast Castle
27 2,087 13:18 17:01 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,965 44,490 21,720 2,350 111,525 116,418
55,015 40,687 10,355 3,865 109,922 115,124
50,770 20,750 32,970 1,345 105,835 112,942
43,780 37,396 21,290 3,355 105,821 111,408
25,570 44,582 16,140 6,385 92,677 92,464
34,155 23,540 27,795 3,875 89,365 94,135
26,480 34,951 21,760 5,705 88,896 97,961
35,635 12,900 23,485 6,250 78,270 80,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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