AoeStats
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African Clearing

510659161Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 8m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1481
+10
🇧🇷 Saxons · Brazil
1455
+11
🇦🇷 Aztecs · Argentina
1378
+14
🇵🇪 Slavs · Peru
1343
+15
🇲🇽 Georgians · Mexico
1384
-14
🇺🇸 Hindustanis · United States
1352
-13
🇨🇴 Maya · Colombia
1329
-12
🇲🇽 Aztecs · Mexico
1301
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 359 — — —
36 311 — — —
35 303 — — —
33 281 — — —
30 259 — — —
29 252 — — —
23 196 — — —
23 197 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 825 0 200 1,725 1,234
950 425 0 100 1,475 1,115
750 475 50 100 1,375 729
600 475 0 100 1,175 778
600 450 0 100 1,150 604
850 246 0 0 1,096 998
450 475 50 100 1,075 455
350 331 50 100 831 278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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