AoeStats
← 1980195387

Nomad

510266579Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 50m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
844
+4
🇨🇦 Inca · Canada
692
+4
🇨🇳 Khmer · China
401
-3
🇨🇳 Britons · China
400
-3
Player eAPM Actions Feudal Castle Imperial Opening
32 1,623 16:32 21:43 45:10 ⛏ Fish Boom FC
23 1,178 17:32 26:12 — ⛏ Fish Boom FC
13 648 16:34 20:23 — ⛏ Fast Castle
13 664 15:41 23:47 47:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,670 13,779 8,960 4,335 44,744 50,730
16,990 11,871 5,835 4,100 38,796 44,724
7,875 10,310 1,390 2,115 21,690 24,166
9,085 9,574 2,070 850 21,579 27,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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