AoeStats
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Oasis

510257217Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 86m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
620
+6
🇺🇸 Saxons · United States
540
+9
🇨🇳 Britons · China
388
-8
🇲🇽 Khmer · Mexico
364
-7
Player eAPM Actions Feudal Castle Imperial Opening
27 2,326 13:52 21:22 38:46 ⛏ Fast Castle
21 1,838 10:57 15:55 38:10 ⛏ Fast Castle
14 1,246 14:47 21:52 36:35 ⛏ Fast Castle
10 894 13:46 18:40 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,455 41,566 22,725 3,025 104,771 119,431
30,750 39,605 12,570 4,900 87,825 102,030
23,550 32,523 10,735 1,500 68,308 70,777
21,950 16,452 17,710 2,490 58,602 61,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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