AoeStats
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Coastal Forest

510450836Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 36m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
676
+13
🇭🇰 Varangians · Hong Kong SAR China
436
+23
🇬🇹 Chinese · Guatemala
428
+23
🇨🇳 Wei · China
398
+24
🇨🇴 Britons · Colombia
732
-50
🇧🇷 Franks · Brazil
692
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🇧🇷 Persians · Brazil
571
-20
🇻🇪 Portuguese · Venezuela
407
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,628 10:27 17:07 28:35 ⛏ Fish Boom FC
17 600 11:35 30:12 — ⚔ Scouts into Archers
12 418 12:24 24:38 36:11 ⚔ Archer Rush
12 423 16:42 21:04 — ⛏ Fish Boom FC
11 392 12:40 21:24 — ⛏ Fast Castle
10 359 14:59 27:43 — ⛏ Fish Boom FC
10 351 14:38 19:47 — ⛏ Fast Castle
8 292 13:17 24:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,795 15,547 11,025 4,200 47,567 59,772
8,480 6,120 1,900 1,650 18,150 25,156
7,435 6,930 2,110 1,400 17,875 19,583
6,605 7,855 1,175 1,000 16,635 19,286
6,185 4,418 1,855 975 13,433 16,869
4,850 3,950 575 1,510 10,885 13,241
4,735 3,460 440 1,170 9,805 13,502
4,965 2,835 370 1,400 9,570 11,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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