AoeStats
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Arena

510273766Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1212
+13
🇦🇺 Huns · Australia
1198
+14
🇩🇪 Hindustanis · Germany
1175
+15
🇮🇳 Saxons · India
1149
+16
🇹🇼 Bengalis · Taiwan
1176
-16
🇹🇼 Slavs · Taiwan
1155
-15
🇹🇼 Ethiopians · Taiwan
1154
-15
🇹🇼 Vietnamese · Taiwan
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,886 10:42 14:13 29:17 ⛏ Fast Castle
32 1,623 9:54 14:11 33:01 ⛏ Fast Castle
31 1,575 12:20 16:51 31:56 ⛏ Fast Castle
28 1,406 10:36 15:11 38:59 ⛏ Fast Castle
21 1,059 11:34 15:34 30:52 ⛏ Fast Castle
16 828 9:55 15:59 29:40 ⛏ Fast Castle
16 795 11:19 15:12 29:13 ⛏ Fast Castle
14 724 12:30 16:24 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,025 9,645 25,325 850 71,845 81,841
27,190 17,600 15,605 4,200 64,595 76,519
25,250 15,945 13,660 3,075 57,930 69,071
19,030 27,030 7,695 3,995 57,750 77,427
19,950 21,875 10,065 1,015 52,905 63,559
23,335 14,635 8,485 2,250 48,705 64,747
12,325 18,530 12,960 795 44,610 50,577
17,155 14,225 5,560 2,215 39,155 43,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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