AoeStats
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Arena

510115106Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 49m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1177
+12
🇹🇼 Slavs · Taiwan
1154
+13
🇹🇼 Ethiopians · Taiwan
1153
+13
🇹🇼 Vietnamese · Taiwan
1096
+14
🇩🇿 Slavs · Algeria
1108
-14
🇦🇷 Vietnamese · Argentina
1104
-14
🇨🇳 Varangians · China
1058
-12
🇭🇰 Aztecs · Hong Kong SAR China
1055
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,617 11:23 15:17 41:27 ⛏ Fast Castle
44 2,167 10:38 14:23 29:15 ⛏ Fast Castle
42 2,082 11:07 15:06 33:38 ⛏ Fast Castle
36 1,761 10:08 14:13 32:34 ⛏ Fast Castle
28 1,366 11:07 15:16 31:32 ⛏ Fast Castle
27 1,336 10:57 15:03 32:57 ⛏ Fast Castle
24 1,166 10:58 14:45 29:40 ⛏ Fast Castle
16 785 11:01 16:03 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,620 20,871 18,535 3,695 77,721 85,359
37,150 17,670 15,020 1,930 71,770 75,661
22,605 26,495 10,705 2,365 62,170 70,505
25,205 17,298 11,990 3,720 58,213 69,469
18,475 24,542 12,520 1,555 57,092 79,755
20,325 24,550 6,350 3,930 55,155 58,682
26,180 8,955 14,885 4,890 54,910 85,259
16,520 19,145 10,705 2,900 49,270 66,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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