AoeStats
← sheldongriffinjohnson

Arabia

508958137Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 74m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
750
+16
🇪🇸 Danes · Spain
685
+18
🇷🇸 Huns · Serbia
662
+19
🇹🇷 Persians · Türkiye
631
+21
🇳🇱 Turks · Netherlands
750
-19
🇬🇧 Lithuanians · United Kingdom
750
-19
🇿🇦 Slavs · South Africa
729
-18
🇮🇹 Italians · Italy
720
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 2,021 11:01 32:47 65:45 ⚔ M@A Rush
22 1,628 10:26 24:08 49:12 ⚔ Scout Rush
21 1,570 10:06 24:40 35:59
20 1,519 11:57 16:57 35:43 ⛏ Fast Castle
15 1,125 11:34 29:23 46:26 ⚔ Scout Rush
15 1,135 13:49 24:47 41:47 ⛏ Fast Castle
15 1,099 13:36 26:43 38:32 ⚔ Scout Rush
15 1,114 13:25 19:25 43:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,445 18,735 34,820 3,025 94,025 125,690
27,395 29,708 21,455 5,005 83,563 114,697
31,080 21,610 26,070 3,130 81,890 117,625
26,450 30,115 15,860 3,000 75,425 91,729
28,160 18,880 21,505 4,975 73,520 73,237
23,410 24,439 11,230 3,150 62,229 76,266
17,410 14,360 3,230 2,520 37,520 43,524
11,195 15,345 4,895 2,385 33,820 37,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.