AoeStats
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Fortress

508943264Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 113m 16s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
731
+11
🇿🇦 Slavs · South Africa
718
+11
🇹🇷 Hindustanis · Türkiye
686
+13
🇯🇵 Persians · Japan
591
+16
🇺🇸 Franks · United States
650
-14
🇧🇷 Mongols · Brazil
633
-14
🇺🇸 Lithuanians · United States
626
-13
🇦🇷 Burgundians · Argentina
541
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 2,499 9:55 15:48 33:26 ⛏ Fast Castle
20 2,264 7:20 17:24 27:46 ⛏ Fast Castle
20 2,239 8:31 15:59 26:08 ⛏ Fast Castle
14 1,572 8:31 14:53 29:19 ⛏ Fast Castle
13 1,482 7:40 14:24 30:11 ⛏ Fast Castle
12 1,341 8:48 19:26 33:51 ⛏ Fast Castle
12 1,369 9:42 22:17 27:18 ◆ FC into Fast Imp
12 1,376 5:46 16:22 22:47 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
55,010 37,955 50,765 5,195 148,925 168,107
29,885 63,730 45,635 3,915 143,165 168,671
62,460 30,140 44,530 3,605 140,735 152,169
79,690 30,931 21,660 5,590 137,871 140,963
40,485 49,595 30,720 3,400 124,200 145,693
16,050 51,030 44,770 4,725 116,575 128,959
41,860 24,015 43,945 2,865 112,685 167,428
38,705 26,117 24,170 920 89,912 108,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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