AoeStats
← Roy Mustang

MegaRandom

510563446Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 35m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1181
+13
🇦🇷 Britons · Argentina
1156
+14
🇭🇰 Poles · Hong Kong SAR China
1033
+19
🇲🇽 Saracens · Mexico
976
+22
🇳🇴 Hindustanis · Norway
1158
-18
🇳🇱 Vietnamese · Netherlands
1126
-18
🇪🇸 Huns · Spain
1111
-17
🇹🇷 Ethiopians · Türkiye
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,648 11:27 14:48 35:21 ⛏ Fast Castle
43 1,542 11:58 16:28 33:40 ⛏ Fast Castle
30 1,059 11:26 22:49 — ⚔ Archer Rush
27 982 13:20 20:25 30:41
21 739 12:56 25:43 — ⚔ Skirmisher Rush
19 673 12:37 16:37 26:08 ⚔ FC into Archers into Skirms
14 503 12:49 20:42 — ⚔ Skirms into Archers
11 411 11:38 18:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,350 12,175 14,020 3,450 54,995 61,648
18,430 12,430 10,130 1,400 42,390 48,759
14,490 10,805 5,920 2,800 34,015 37,251
12,975 11,430 7,320 1,400 33,125 35,244
15,375 7,852 5,775 2,700 31,702 34,839
9,475 8,795 4,195 2,150 24,615 33,412
6,850 8,025 2,025 3,350 20,250 23,983
5,530 5,391 1,890 1,025 13,836 14,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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