AoeStats
← Roy Mustang

Baltic

510425348Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 72m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1211
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1166
+15
🇨🇳 Ethiopians · China
1100
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🇦🇷 Vietnamese · Argentina
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🇺🇸 Britons · United States
1121
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Player eAPM Actions Feudal Castle Imperial Opening
48 3,495 11:11 15:12 30:14 ⛏ Fast Castle
36 2,594 10:40 15:04 27:39 ⛏ Fish Boom FC
33 2,380 11:13 15:25 37:12 ⛏ Fish Boom FC
28 2,024 10:48 21:50 37:39 ⚔ Fish Boom into Fire Galleys into Archers
23 1,632 11:05 20:12 35:13 ⛏ Fish Boom into Galleys FC
16 1,149 13:38 30:08 — ⛏ Fast Castle
15 1,051 13:17 23:13 35:00 ⚔ Skirmisher Rush
13 926 11:54 17:51 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,760 32,025 27,400 1,900 109,085 112,249
59,245 14,630 31,035 1,500 106,410 115,318
19,800 48,480 33,075 2,075 103,430 141,404
31,665 43,743 14,935 4,300 94,643 119,467
25,155 32,624 18,095 4,275 80,149 92,574
24,120 32,138 18,105 2,900 77,263 86,901
14,770 16,764 4,025 1,220 36,779 37,793
6,825 6,034 2,315 925 16,099 20,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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