AoeStats
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MegaRandom

510804255Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 5m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
1342
+13
🇮🇳 Khmer · India
1251
+17
🇳🇴 Italians · Norway
1190
+20
🇳🇱 Franks · Netherlands
1110
+24
🇧🇷 Jurchens · Brazil
1307
-20
🇧🇷 Danes · Brazil
1307
-20
🇩🇪 Mongols · Germany
1267
-18
🇨🇳 Spanish · China
1220
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 272 — — —
48 272 — — —
39 221 — — —
38 213 — — —
36 206 — — —
30 172 — — —
29 164 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 125 0 0 1,175 1,086
950 175 0 0 1,125 1,376
800 150 0 0 950 928
700 150 0 0 850 861
700 150 0 0 850 877
700 125 0 0 825 913
500 250 0 0 750 967
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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