AoeStats
← Farofa de Pentelho

African Clearing

510291649Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 46m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1372
+18
🇧🇪 Vikings · Belgium
1358
+19
🇹🇼 Varangians · Taiwan
1297
+21
🇨🇳 Bulgarians · China
1275
+23
🇧🇷 Mapuche · Brazil
1446
-21
🇳🇱 Varangians · Netherlands
1437
-21
🇦🇺 Burmese · Australia
1418
-20
🇫🇷 Huns · France
1377
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 2,761 15:01 19:44 — ⛏ Fast Castle
42 1,927 11:58 21:11 — ⚔ Scout Rush
41 1,872 13:24 17:10 35:19 ⛏ Fast Castle
39 1,777 12:28 17:00 — ⚔ Scouts FC
34 1,550 15:05 18:39 38:21 ⛏ Fast Castle
28 1,295 13:06 17:01 — ⛏ Fast Castle
23 1,053 14:20 17:47 31:41 ⛏ Fast Castle
23 1,074 14:40 21:20 44:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,445 15,260 16,285 4,465 64,455 68,233
33,195 13,366 15,885 1,830 64,276 69,331
22,145 14,315 4,955 1,620 43,035 46,224
18,985 9,085 10,935 1,050 40,055 43,481
8,400 17,387 10,315 1,400 37,502 40,605
13,050 9,204 1,500 900 24,654 29,843
9,730 7,096 1,220 2,000 20,046 19,416
10,085 4,728 2,485 1,350 18,648 19,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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