AoeStats
← Farofa de Pentelho

Arena

510283031Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 56m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Cumans · Hungary
1435
+17
🇹🇼 Wei · Taiwan
1428
+17
🇦🇺 Danes · Australia
1409
+18
🇭🇰 Bengalis · Hong Kong SAR China
1399
+18
🇮🇹 Slavs · Italy
1485
-19
🇧🇷 Japanese · Brazil
1464
-18
🇦🇺 Byzantines · Australia
1461
-18
🇫🇷 Persians · France
1382
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,379 10:54 14:47 28:32 ⛏ Fast Castle
41 2,348 9:07 20:49 30:37
40 2,250 10:50 15:01 28:48 ⚔ Scouts FC
36 2,048 10:57 15:07 37:09 ⛏ Fast Castle
34 1,933 10:38 14:25 30:37 ⛏ Fast Castle
29 1,636 10:03 13:49 26:34 ⛏ Fast Castle
28 1,597 9:59 14:09 29:50 ⛏ Fast Castle
25 1,399 10:59 19:32 41:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,625 28,360 35,050 5,650 118,685 132,170
53,575 29,853 21,920 9,190 114,538 122,211
65,245 23,870 19,195 3,785 112,095 119,003
36,280 37,585 15,665 3,450 92,980 106,255
28,580 34,415 19,375 3,575 85,945 99,863
30,895 30,075 6,605 1,860 69,435 72,824
26,965 16,485 16,450 950 60,850 67,617
25,725 19,345 6,155 1,235 52,460 53,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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