AoeStats
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Lombardia

509132353Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 46m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1222
+11
🇩🇪 Britons · Germany
1112
+16
🇩🇪 Vietnamese · Germany
1039
+19
🇹🇼 Persians · Taiwan
1164
-18
🇹🇼 Danes · Taiwan
1106
-15
🇹🇼 Britons · Taiwan
1059
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,706 10:26 20:32 — ⛏ Fast Castle
35 1,637 9:52 20:41 38:13 ⚔ M@A into Archers
27 1,260 10:51 15:13 41:24 ⛏ Fast Castle
26 1,180 10:46 24:03 41:33 ⚔ Archer Rush
22 1,038 10:11 27:18 42:09 ⛏ Fast Castle
16 745 12:00 16:28 28:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,290 18,456 15,335 1,270 62,351 66,588
13,610 15,384 6,050 2,915 37,959 42,233
12,235 14,050 9,705 750 36,740 40,592
16,650 12,554 4,925 1,565 35,694 40,382
15,860 7,295 7,800 2,970 33,925 36,479
6,590 5,414 1,205 1,170 14,379 16,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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