AoeStats
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Arena

509108689Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1227
+14
🇨🇳 Aztecs · China
1170
+16
🇨🇳 Vikings · China
1170
+16
🇳🇱 Cumans · Netherlands
1113
+19
🇪🇸 Danes · Spain
1262
-20
🇩🇪 Saracens · Germany
1226
-18
🇦🇹 Franks · Austria
1195
-17
🇩🇪 Burgundians · Germany
1026
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,302 11:05 15:04 31:35 ⛏ Fast Castle
43 2,295 10:50 15:29 29:02 ⛏ Fast Castle
33 1,758 10:37 14:31 30:18 ⛏ Fast Castle
27 1,472 10:30 15:04 33:39 ⛏ Fast Castle
26 1,400 10:50 16:37 38:26 ⛏ Fast Castle
26 1,374 10:36 14:32 31:36 ⛏ Fast Castle
25 1,313 10:45 14:52 28:05 ⛏ Fast Castle
24 1,306 10:17 19:05 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,200 50,775 15,295 3,290 115,560 117,167
40,720 22,823 18,115 3,385 85,043 88,272
44,695 21,525 9,845 2,150 78,215 97,965
32,340 28,085 14,660 2,935 78,020 97,376
35,070 17,100 16,150 2,800 71,120 76,546
26,760 18,260 16,745 3,600 65,365 79,411
23,295 13,260 11,340 2,150 50,045 56,311
16,630 12,715 3,930 2,350 35,625 44,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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