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Fortress

509575371Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 30m 36s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1107
+14
🇦🇺 Persians · Australia
899
+24
🇨🇳 Teutons · China
1066
-19
🇪🇸 Huns · Spain
1059
-56
Player eAPM Actions Feudal Castle Imperial Opening
35 1,083 7:28 10:58 23:00 ⛏ Fast Castle
32 968 7:03 11:46 26:07 ⛏ Fast Castle
18 541 8:40 13:06 30:24 ⛏ Fast Castle
8 234 8:44 22:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,445 13,875 5,060 1,090 31,470 36,132
10,410 11,117 1,840 1,435 24,802 31,179
11,150 8,515 3,760 850 24,275 28,354
4,880 2,500 900 330 8,610 11,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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