AoeStats
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Yucatan

510853166Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 37m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 1,813 10:40 14:21 36:24 ⚔ FC into Scouts
35 1,332 11:05 15:35 36:26 ⛏ Fast Castle
32 1,206 10:43 14:41 30:34 ⛏ Fast Castle
28 1,066 11:26 15:56 30:56 ⛏ Fast Castle
24 901 10:59 15:13 35:39 ⛏ Fast Castle
21 780 11:14 15:17 33:23 ⛏ Fast Castle
20 748 13:24 18:53 — ⛏ Fast Castle
16 607 11:14 27:22 —

Resources

Player Food Wood Gold Stone Spent Collected
24,530 15,025 5,700 4,065 49,320 55,255
18,855 10,256 7,030 2,915 39,056 41,814
17,935 10,007 5,900 1,150 34,992 43,703
11,960 10,015 4,355 1,050 27,380 30,049
12,310 8,460 4,455 1,265 26,490 27,514
11,235 6,260 3,420 2,410 23,325 27,304
9,080 5,125 3,070 1,340 18,615 21,329
5,585 3,882 725 300 10,492 11,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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