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African Clearing

510844455Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 55m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1101
+17
🇬🇧 Maya · United Kingdom
1080
+18
🇪🇸 Chinese · Spain
1076
+18
🇪🇸 Celts · Spain
1076
+18
🇬🇧 Cumans · United Kingdom
1139
-18
🇮🇳 Vietnamese · India
1128
-18
1119
-18
🇮🇳 Saxons · India
1110
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,690 14:01 18:08 35:13 ⛏ Fast Castle
32 1,812 14:32 18:28 34:33 ⛏ Fast Castle
30 1,659 13:04 18:24 35:01 ⛏ Fast Castle
26 1,471 15:22 28:36 47:38 ⚔ Towers FC
24 1,349 16:42 35:34 — ⚔ Archers into Towers
20 1,122 14:01 23:10 39:23
14 806 16:14 22:12 38:57 ⛏ Fast Castle
13 726 14:57 19:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,575 25,772 16,915 3,760 71,022 83,879
24,370 22,555 13,135 6,700 66,760 86,079
14,700 24,030 17,060 2,350 58,140 69,789
15,150 10,469 7,305 1,075 33,999 35,538
14,545 7,877 6,420 2,710 31,552 40,014
12,025 13,187 2,270 2,150 29,632 32,128
10,360 11,348 4,160 1,855 27,723 28,044
6,565 4,760 545 100 11,970 12,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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