AoeStats
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Arena

508953945Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 39m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1677
+11
🇨🇱 Saxons · Chile
1565
+15
🇦🇷 Persians · Argentina
1378
+23
🇦🇷 Vietnamese · Argentina
1349
+24
🇩🇪 Gurjaras · Germany
1631
-22
🇩🇪 Khmer · Germany
1528
-18
🇧🇷 Italians · Brazil
1504
-17
🇭🇰 Saracens · Hong Kong SAR China
1481
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,315 10:35 14:29 28:45 ⛏ Fast Castle
51 2,044 9:42 14:16 29:58 ⛏ Fast Castle
43 1,725 10:14 13:19 31:17 ⛏ Fast Castle
39 1,540 10:12 14:19 32:02 ⛏ Fast Castle
36 1,443 9:54 14:28 32:41 ⛏ Fast Castle
32 1,273 10:04 13:46 27:47 ⛏ Fast Castle
31 1,244 10:11 14:26 28:24 ⛏ Fast Castle
26 1,053 9:59 13:34 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,230 13,715 7,595 3,010 51,550 55,109
25,955 11,125 11,520 1,810 50,410 58,322
17,500 16,740 9,835 3,600 47,675 52,811
22,850 12,480 7,675 4,640 47,645 52,033
21,500 11,408 9,135 2,900 44,943 48,790
19,875 12,765 10,425 950 44,015 47,531
16,995 11,185 7,715 1,570 37,465 38,939
14,015 10,730 5,220 2,285 32,250 37,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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