AoeStats
← Voldur

Black Forest

510612481Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 95m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
786
+15
🇫🇷 Burgundians · France
687
+20
🇺🇸 Persians · United States
799
-19
🇲🇽 Varangians · Mexico
735
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 2,611 12:31 18:53 29:51 ⛏ Fast Castle
21 1,991 12:42 18:16 35:13 ⛏ Fast Castle
18 1,683 14:10 24:58 33:41 ⛏ Fast Castle
15 1,429 12:15 16:39 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,815 45,293 41,425 5,575 144,108 156,014
48,055 24,895 46,260 8,740 127,950 169,652
61,040 24,009 31,310 4,980 121,339 123,425
26,375 32,270 22,320 4,280 85,245 107,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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