AoeStats
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African Clearing

510397023Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 49m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
1395
+9
🇫🇷 Bulgarians · France
1385
+10
🇷🇺 Hindustanis · Russia
1342
+11
🇦🇷 Saxons · Argentina
1273
-11
🇦🇷 Armenians · Argentina
1238
-10
🇦🇷 Britons · Argentina
1220
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,035 12:09 20:45 44:21 ⛏ Fast Castle
38 1,874 13:26 23:36 37:56 ⚔ Scout Rush
36 1,807 13:33 17:28 42:03 ⛏ Fast Castle
31 1,532 12:17 21:56 40:04 ⚔ Drush
23 1,126 12:34 17:31 — ⛏ Fast Castle
22 1,119 13:43 19:08 37:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,945 22,213 10,815 3,430 66,403 69,800
25,150 16,979 13,400 2,455 57,984 61,155
23,240 15,050 10,605 2,975 51,870 56,250
13,975 16,838 10,675 3,405 44,893 51,168
21,565 10,000 7,555 2,300 41,420 49,416
5,735 5,677 2,160 1,155 14,727 16,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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