AoeStats
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Lombardia

510179327Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 23m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1355
+18
🇦🇷 Spanish · Argentina
1325
+20
🇵🇪 Khmer · Peru
1263
+22
🇮🇹 Saxons · Italy
1478
-23
🇮🇹 Hindustanis · Italy
1384
-19
🇬🇧 Teutons · United Kingdom
1347
-18
Player eAPM Actions Feudal Castle Imperial Opening
68 1,584 10:55 14:30 — ⛏ Fast Castle
54 1,257 9:42 — — ⚔ Scout Rush
54 1,269 9:01 22:27 — ⚔ Scout Rush
52 1,218 9:50 — — ⚔ Scout Rush
48 1,108 9:10 21:39 — ⚔ Scout Rush
42 974 11:18 15:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,385 4,893 440 200 10,918 11,011
6,160 3,768 300 320 10,548 11,450
5,085 4,607 250 325 10,267 12,087
5,225 2,945 1,210 650 10,030 10,648
5,540 3,395 350 0 9,285 10,848
6,005 2,870 350 55 9,280 10,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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