AoeStats
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Yucatan

510491977Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 37m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
880
+13
🇷🇴 Bulgarians · Romania
869
+14
🇮🇹 Varangians · Italy
842
+15
🇨🇿 Bohemians · Czechia
784
+17
🇹🇷 Turks · Türkiye
848
-16
🇨🇳 Magyars · China
830
-15
🇨🇳 Britons · China
800
-14
🇮🇹 Mongols · Italy
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,529 12:21 16:56 — ⛏ Fast Castle
33 1,232 11:15 16:23 34:49 ⛏ Fast Castle
29 1,087 11:00 16:47 — ⛏ Fast Castle
26 988 10:59 17:20 29:57 ⛏ Fast Castle
23 860 12:49 18:30 — ⛏ FC into Fish Boom
22 833 11:27 24:17 — ⚔ Scout Rush
15 567 10:51 16:25 — ⛏ Fast Castle
4 144 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,310 8,160 4,500 2,100 30,070 30,647
10,635 11,136 5,100 300 27,171 31,029
11,225 8,275 3,385 4,230 27,115 29,604
11,370 6,780 3,910 850 22,910 27,364
8,600 7,184 4,565 1,500 21,849 24,621
4,925 4,365 1,615 2,150 13,055 16,282
4,825 3,342 790 995 9,952 10,446
950 525 0 0 1,475 1,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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