AoeStats
← Henz1717

Baltic

510499687Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 57m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
912
+15
🇮🇩 Huns · Indonesia
887
+16
🇦🇺 Danes · Australia
949
-18
🇦🇺 Goths · Australia
835
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,873 11:50 23:00 34:38 ⚔ Scouts into Fire Galleys into Fast Imp
32 1,855 11:14 18:07 31:33 ⛏ Fish Boom FC
15 877 12:00 21:45 38:19 ⛏ Fish Boom FC
11 630 16:30 21:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,845 24,329 15,795 5,710 67,679 90,506
22,575 20,984 5,305 1,725 50,589 55,066
16,425 11,980 9,925 945 39,275 48,921
8,490 6,871 440 1,500 17,301 19,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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