AoeStats
← Henz1717

Black Forest

510494903Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 60m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
937
+12
🇦🇺 Goths · Australia
817
+18
🇮🇩 Hindustanis · Indonesia
869
-16
🇮🇳 Bohemians · India
838
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 1,079 15:23 20:02 42:27 ⛏ Fast Castle
15 907 11:11 16:50 31:31 ⛏ Fast Castle
13 799 15:00 20:04 36:23 ⛏ Fast Castle
13 799 12:27 21:14 38:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,935 23,605 14,520 2,355 60,415 75,513
28,105 12,190 13,725 1,500 55,520 68,520
24,235 14,810 9,985 5,455 54,485 88,124
9,585 15,317 6,760 2,955 34,617 36,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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