Arena
510188863Analyzed4v4 RM
·
2d ago on Sep 29, 2026·
29m 59s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 534,222 analysed team-game players on Arena.
quesarito
A
Feudal Age
7:41
vs 10:55
top 0%
Castle Age
22:09
vs 16:03
btm 10%
Imperial Age
—
vs 32:17
btm 0%
eAPM
76
vs 27
top 1%
First military
9:28
vs 18:52
top 1%
▲
Fast Feudal Age at 7:41 — faster than 100% of analysed players on Arena
▼
Slow Castle Age at 22:09 — slower than 90% of analysed players on Arena
▲
High eAPM (76) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:28 (Archer) — earlier than 99% of analysed players on Arena
Paco Gerte Alrato
S
Feudal Age
9:48
vs 10:55
top 10%
Castle Age
14:53
vs 16:03
top 24%
Imperial Age
—
vs 32:17
btm 0%
eAPM
50
vs 27
top 7%
First military
15:37
vs 18:52
top 19%
▲
Fast Feudal Age at 9:48 — faster than 90% of analysed players on Arena
▲
Fast Castle Age at 14:53 — faster than 76% of analysed players on Arena
▲
High eAPM (50) — top quarter of analysed players
▲
Early military at 15:37 (Armored Elephant) — earlier than 81% of analysed players on Arena
▲
Town centers almost never idle — 5s across the first 14:53
loco_angel
B
Feudal Age
12:15
vs 10:55
btm 13%
Castle Age
15:08
vs 16:03
top 31%
Imperial Age
—
vs 32:17
btm 0%
eAPM
42
vs 27
top 16%
First military
16:16
vs 18:52
top 25%
▼
Slow Feudal Age at 12:15 — slower than 87% of analysed players on Arena
▲
High eAPM (42) — top quarter of analysed players
▼
Loom after the Feudal click (12:25) — usually safest before it
▲
Town centers almost never idle — 1s across the first 15:08
Eugenius
S
Feudal Age
9:41
vs 10:55
top 8%
Castle Age
13:15
vs 16:03
top 1%
Imperial Age
—
vs 32:17
btm 0%
eAPM
51
vs 27
top 7%
First military
14:13
vs 18:52
top 10%
▲
Fast Feudal Age at 9:41 — faster than 92% of analysed players on Arena
▲
Fast Castle Age at 13:15 — faster than 99% of analysed players on Arena
▲
High eAPM (51) — top quarter of analysed players
▼
Loom after the Feudal click (11:12) — usually safest before it
▲
Early military at 14:13 (Conquistador) — earlier than 90% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 13:15
AOKI_Yo
A
Feudal Age
11:18
vs 10:55
btm 35%
Castle Age
14:26
vs 16:03
top 12%
Imperial Age
—
vs 32:17
btm 0%
eAPM
44
vs 27
top 13%
First military
15:14
vs 18:52
top 16%
▲
Fast Castle Age at 14:26 — faster than 88% of analysed players on Arena
▲
High eAPM (44) — top quarter of analysed players
▼
Loom after the Feudal click (14:59) — usually safest before it
▲
Early military at 15:14 (Scorpion) — earlier than 84% of analysed players on Arena
▲
Town centers almost never idle — 0s across the first 14:26
AOKI_Gryphon
A
Feudal Age
10:43
vs 10:55
top 40%
Castle Age
14:49
vs 16:03
top 22%
Imperial Age
—
vs 32:17
btm 0%
eAPM
41
vs 27
top 17%
First military
16:11
vs 18:52
top 25%
▲
Fast Castle Age at 14:49 — faster than 78% of analysed players on Arena
▲
High eAPM (41) — top quarter of analysed players
▼
Loom after the Feudal click (15:13) — usually safest before it
▲
Town centers almost never idle — 1s across the first 14:48
Defonceur2Well67
A
Feudal Age
11:40
vs 10:55
btm 24%
Castle Age
15:22
vs 16:03
top 36%
Imperial Age
—
vs 32:17
btm 0%
eAPM
60
vs 27
top 3%
First military
16:34
vs 18:52
top 29%
▼
Slow Feudal Age at 11:40 — slower than 76% of analysed players on Arena
▲
High eAPM (60) — top quarter of analysed players
▼
Loom after the Feudal click (28:59) — usually safest before it
▲
Town centers almost never idle — 1s across the first 15:22
Gary_zZ
A
Feudal Age
11:07
vs 10:55
btm 41%
Castle Age
14:52
vs 16:03
top 23%
Imperial Age
—
vs 32:17
btm 0%
eAPM
42
vs 27
top 16%
First military
16:19
vs 18:52
top 26%
▲
Fast Castle Age at 14:52 — faster than 77% of analysed players on Arena
▲
High eAPM (42) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 0s across the first 14:52