AoeStats
← Eugenius

Arena

509940562Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 29m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Portuguese · Peru
1692
+12
🇺🇸 Danes · United States
1616
+15
🇵🇪 Bengalis · Peru
1591
+16
🇹🇷 Italians · Türkiye
1500
+20
🇺🇸 Italians · United States
1716
-20
🇲🇽 Gurjaras · Mexico
1576
-15
🇲🇽 Berbers · Mexico
1574
-15
🇺🇸 Malay · United States
1516
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 1,897 7:55 17:59 — ⚔ Archer Rush
63 1,862 9:34 17:47 — ⚔ Scout Rush
50 1,479 10:51 14:29 — ⛏ Fast Castle
48 1,436 9:28 15:27 — ⛏ Fast Castle
45 1,347 11:58 15:47 — ⛏ Fast Castle
45 1,346 10:32 14:25 — ⛏ Fast Castle
41 1,233 10:55 14:27 — ⛏ Fast Castle
31 912 10:55 13:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,035 6,565 3,040 1,500 21,140 22,628
8,380 6,545 2,330 850 18,105 19,637
8,280 4,970 1,680 855 15,785 17,265
7,245 4,420 2,035 2,055 15,755 16,484
9,175 3,950 2,610 0 15,735 16,362
7,790 3,520 3,600 100 15,010 16,149
3,200 5,821 4,170 1,355 14,546 16,170
4,800 5,546 2,480 195 13,021 14,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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