AoeStats
← Eugenius

Black Forest

508747308Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 26m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1804
+11
🇨🇳 Persians · China
1771
+13
🇺🇦 Danes · Ukraine
1689
+16
🇲🇽 Mongols · Mexico
1587
+21
🇺🇸 Italians · United States
1790
-18
🇲🇽 Gurjaras · Mexico
1728
-17
🇵🇪 Magyars · Peru
1728
-17
🇦🇷 Danes · Argentina
1530
-9
Player eAPM Actions Feudal Castle Imperial Opening
63 1,654 10:16 22:30 — ⚔ Archer Rush
51 1,351 10:51 14:48 — ⛏ Fast Castle
51 1,334 13:21 25:51 — ⚔ Drush FC
48 1,276 10:16 16:02 — ⛏ Fast Castle
42 1,109 12:51 17:06 — ⚔ FC into Scouts
38 1,013 10:47 14:17 — ⛏ Fast Castle
32 835 10:53 14:26 — ⛏ Fast Castle
26 688 8:56 23:22 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
9,485 6,545 1,885 950 18,865 20,794
7,030 6,299 1,675 205 15,209 15,744
4,600 5,214 3,055 65 12,934 13,369
6,325 4,653 495 685 12,158 12,443
4,950 3,505 2,085 165 10,705 11,447
3,695 4,216 935 750 9,596 10,178
5,120 3,439 350 75 8,984 10,598
3,650 2,061 570 145 6,426 6,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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